When you use Battle Cry, can wield a two-handed sword as if it were a one-handed sword, in addition to your normal optional ability, which is the Bash Stun. You are now able to combine these two abilities as you have a frenzy barbarian that is also capable of dual wielding. We owe MacroBioBoi a debt of gratitude for supplying us with the eight D2R items weapons that are necessary for the PTR 2.5 Act 5 mercenaries.
Best Weapons for the Mercenary Class in Diablo 2 Resurrected
- Headstriker
When equipped on an original one-handed mercenary, the Headstriker ability will cause that mercenary’s damage to be multiplied by a factor of two whenever it deals damage. It is generally agreed that Headstriker has the highest potential for dealing damage of any Act 5 mercenary. Additionally, an Act 5 mercenary has the ability to quadruple critical hits, in addition to having a 5% chance of scoring a critical hit, which is multiplicative with everything else. This ability is only available to them when they have reached level 5. If they have a chance to critically hit 100% of the time from the deadly strike, and if you are able to successfully apply both the deadly strike critical hit and the mercenary critical hit, then D2 runes for sale will actually take four times the amount of damage. Because of this, abilities such as Headstriker were able to accomplish a lot. There is a chance that increasing your mercenary’s damage output by providing it with a Headstriker will continue to be the most efficient course of action even if it is currently engaged in a frenzy.
2. Fury
The decision to go with Fury is one that will in all likelihood prove to be beneficial. get +10 to frenzy, if you dual-wield it, they get a deadly strike, and they get enough life stolen per hit so that on hell difficulty they still get at least 1% massively increased attack speed minus target defense and bonus attack rating; it’s actually pretty nice; however, they will not apply the prevent monster hill effect, but that open wound is really beneficial.
3. The Unseen Determinant of Right and Wrong
It is possible to dual wield Hand of Justice as a cryptic sword while also wearing Dragon and then throwing on Andariel’s Visage to provide the necessary survivability for the group. They have also reverted at least one part of the change so that holy fire will gain that 200 radial damage. If you have a level 46 holy fire aura on your frenzy mercenary, that is also going to carry minus 40 enemy fire resistance, and they have also reverted at least one part of the change. If the target is within melee range, your mercenary will actually deal a fairly respectable amount of area-of-effect fire damage to them if they are within range of their attacks. If the target is not within melee range, your mercenary will not deal any area-of-effect fire damage to them. However, despite the high cost, you will be able to put it into an ethereal base that deals high maximum damage, and your level in holy fire will advance to level 46 as a result.
4. One Final Request
The fact that you can use both hands to wield the Last Wish in Phase Blades is one of the many reasons why this particular weapon has a lot of potential appeal within the game. It is a six-socketed D2R runeword, but the level 17 Might aura will stack with itself, allowing your mercenary to bestow a level 34 Might aura on both you and yourself. This is pretty neat, but you should also keep in mind that this mercenary’s ability to carry large auras also makes it a legitimate contender when it comes to summon builds, such as necromancers and now the very viable summon druid itself. This is pretty cool, but D2R ladder PS items should also keep in mind that this mercenary’s ability to carry large auras also makes it a legitimate contender when it comes to summon builds. Because it does not grant you any increase in attack speed, your frenzy will proceed at a very snail’s pace even though it does deal a very high amount of damage. The one and only drawback to using Last Wish are that, despite the fact that it will grant you lifetap, which is very nice on those builds in general, you want to be able to put down Amplify Damage or Decrepify, the Barb will basically never die because it will always have to fade up.
5. Lawbringer
Using a Lawbringer on an Act 5 mercenary was already a great option due to the fact that it had such a high chance of casting Decrepify. On top of that, the Sanctuary aura would help to cc undead and push them away from you, making it an even better choice to use a Lawbringer on an Act 5 mercenary. Therefore, if you were to dual-wield Lawbringer, you would effectively increase the chance of having a Decrepify aura applied at any given moment, and you would also get up to a level 36 Sanctuary aura, which would cause undead to be pushed back further. Both of these auras would be beneficial because they would increase the chance that a Decrepify aura would be applied at any given moment. If you were to implement this into a really fast base, the frenzy barbarian would be applying to certify at a faster rate than the standard barbarian mercenary already does, which would mean that the increase in damage that it would provide would not be all that significant theoretically.
6. Oath
It is only a four-socket D2R Runewords, so you have a lot more options when it comes to what weapon to put it in. This mostly unlocks something like a cryptic sword for one-handed combat as well as a conquest sword for one-handed combat. In addition, it comes with an incredible amount of increased attack speed on the base. Building out Oath is probably going to turn out to be one of the best budget options available for this mercenary. It comes with a tremendous amount of increased attack speed on all of your attacks. Conquest swords are going to buff up your minimum damage, which means they have a better chance of surviving. Cryptic swords are going to give you that higher maximum damage, but they are going to give D2R XBOX One runes that higher maximum damage. The maximum damage that can be dealt with cryptic swords is significantly higher. Oath is probably going to end up being one of the best options available to you.
7. Plague
You have the ability to equip two Plague runewords onto your Act 5 Mercenary, which will increase the chance that lower resistance will activate whenever they are attacked by 100%, and in addition to this, you will gain up to a level 34 cleansing aura. The healing that comes from cleansing aura isn’t all that significant; rather, the primary advantage of the cleansing aura is that it significantly cuts down on the amount of time that poison and curse last. The minus length is applied every two seconds, which means that the initial length is reduced by that amount every two seconds.
8. Unbending Will
This is going to be really powerful on a hardcore playthrough and on any build that doesn’t need infinity on its merc because the mercenary itself casts Taunt, and then if it could dual wield weapons that would apply taunt on striking, could have like a massive cc bot running around. Because it requires such a large amount of ethereal power to produce, Unbending Will is normally something that would be included in a very large ethereal weapon for the average Act 5 mercenary. If equip two of these to a frenzy Act 5 mercenary, not only will it significantly improve the mercenary’s survivability and maneuverability, but it will also significantly increase the amount of damage it deals to enemies when it attacks.
